| Author |
Message |
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Thu Aug 12, 2004 5:25 am Post subject: New King Series COMPLETE |
The last Free Radical king died when trying to leave Icarus. ACME forces slaughtered him and the rest of the Free Radicals on Icarus. Now, you are ready to take the challenges and earn the position of king.
History:
8-12-04: Created
8-13-04: Added level 2
8-18-04: Edited level 2
8-19-04: Added level 3
8-20-04: Added level 4 and 5, remade level 2 so it didn't crash
Let me know about the bugs!
Last edited by UGMC on Fri Aug 20, 2004 7:39 am; edited 6 times in total
|
|
Bodisia
Developing Poster
Joined: 19 Jun 2004 Posts: 12
|
Posted: Thu Aug 12, 2004 9:52 pm |
I definately dig the concept, but i found the mission a little easy. Basically you just have to wear down the computers finances and then the computer is paralyzed, you just keep shooting and you will win. One thing that may make it harder is to spawn enemies once the money is gone.
|
|
BSlickOH
Developing Poster
Joined: 01 Apr 2004 Posts: 21
|
Posted: Fri Aug 13, 2004 3:44 am |
I am 100% opposed to spawning after the money runs out. If my money runs out, I'm screwed, it should be that way for my enemy, too.
I found this mission to be a little easy, too. Andy can't destroy anything when repair is turned on, so the only way to win this is to drain the money out.
One thought I had was to have the computer build more Bulpups. I'm not sure how this would make the strategy any different, though. You could just camp out where the Bulpups are mining, and keep destroying them. Eventually the enemy will run out of money either way. Now if there were two different mining zones on opposite sides of the base, that would make things difficult.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Fri Aug 13, 2004 4:26 am |
I'm afraid I can only do more bullpups or else demolish a lot of the base. Anyway, I tried to model this mission after some of the ones in the Spiffcode campaign where you start out with an Andy. It is always my strategy to destroy the enemy base by wearing out the credits, then win. I don't think adding spawning units would make it fair. I'll have the computer start out with more bullpups, though, and maybe I'll make another liberator. I was going to turn repair off for easy mode, but my post in the mission authoring section is yet unanswered as to how. In harder modes, I'll add more units to the enemy.
|
|
BSlickOH
Developing Poster
Joined: 01 Apr 2004 Posts: 21
|
Posted: Tue Aug 17, 2004 12:22 pm |
There's something wrong with your end game trigger in the 2nd mission. It goes from the intro text messages straight to the ending text messages, and you never get to play.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Tue Aug 17, 2004 4:51 pm |
Yeah you do. It'll say you won, but you won't actually have. Wait, maybe I have a newer version that I haven't released yet. Nevermind. I'll look into that.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Sat Aug 21, 2004 6:30 am |
Okay, I think it's safe to say this campaign is complete. Let me know what kind of enhancements I can make to the levels.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Aug 30, 2004 2:44 am |
C'mon! I'm starved of replies here! What do people think of the last four levels?
|
|
dws90
Very Active User

Joined: 03 Mar 2004 Posts: 118
|
Posted: Mon Aug 30, 2004 7:03 am |
Oh, new Free Radical mission... guess I should play it... *yawn*... maybe when I wake up...
|
|
hmm
Developing Poster
Joined: 15 Apr 2004 Posts: 13
|
Posted: Tue Aug 31, 2004 9:31 am |
I liked it, although I couldn't beat the Sniper mission. Is there a strategy that works for that one?
|
|
crzybill
Developing Poster
Joined: 31 Aug 2004 Posts: 12 Location: West Coast
|
Posted: Tue Aug 31, 2004 10:19 am Post subject: ZZZZZzzzzzz..... |
Level 2 - takes FOREVER to get the computer wore down and that is boring... Could either be shorter, or less stuff to have to walk around and destroy. I finally walked around and shot everything down to just before the computer would work on it, then stood in one spot and just kept shooting at one building until the money ran out. My PDA powered down several times while I was waiting for "Andy" to drain the money down...
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Tue Aug 31, 2004 2:50 pm |
I don't think that level is particularly difficult. If you want my strategy, though...
Send Andy up the left or right side of the ravine. Go directly up by the ravine, getting it all in sight. Run up until you see the first infantry come by. Position Andy by the side of the ravine and he will shoot almost everyone who passes by. Those who live die later at the base's defense.
For vehicles, you may have to "chase" them down, running down near them, firing, and run down near them again. The goal isn't to destroy every single one--just weakening the waves enough for the base to defend against is enough.
If a liberator starts shooting at you, run out of range. Andy will heal, and will keep firing. The most important thing is to not let Andy get hurt too much and die.
|
|
crzybill
Developing Poster
Joined: 31 Aug 2004 Posts: 12 Location: West Coast
|
Posted: Wed Sep 01, 2004 10:02 pm Post subject: Level 2 |
I didn't need strategy, but another idea to try is always fun! What I was referring to was that it takes forever for level 2 to end since Andy has to destroy everything again. It's kind of predictable since levels 1 and 2 are so similar. How about some corporate raiders to take things over instead of destroying everything in sight? I know that happens in one of the next missions, but maybe only have 2 or 3 available in level 2...
Your other levels are good entertainment and I enjoyed them!
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Thu Sep 02, 2004 4:37 pm |
I always make things too easy... I can't beat them myslef if they're too hard!
|
|
dlamet
Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
|
Posted: Wed Dec 03, 2008 4:39 pm Post subject: Good levels, but too easy |
First off, kudos. The ideas are very creative, the story is interesting, and the level ideas are good.
1. Good intro level, but having to destroy a medium sized base with 1 commando is incredibly tedious.
2. More difficult is good, but larger base is even more tedious
3. Theif is spelled "Thief". The best level. More stuff to do. I was able to capture the entire base (plenty of raiders). I don't know if that was in line with your idea, but you could set a limit, goon squad that comes to get you after a fixed time or number of buildings captured.
4. Kinda challenging. Could last a little longer, maybe get a little more intense. You could sneak a few guys around the back door to spice it up.
5. Great idea. The armies were too easy to kill, though. Maybe add some waves. By the time I killed ACME, OMNI was already destroyed.
|
|
dlamet
Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
|
Posted: Sun Feb 15, 2009 4:42 pm Post subject: Feedback v1.6 |
OMA1 New King
o Interesting, but incredibly tedious to destroy a whole base with 1 command. Perhaps you could at some point (after destroying HQ?) supply some extra help
OMA2 OMNI Killer
o Bigger base, even more tedious
OMA3 Theif
o Great idea. It was tricky to figure out that those particular towers wouldn't repair. I had to reach desperation before I tried it.
o I love the rescuing of the raiders.
o I was able to take over the entire base. Don't know if that figures in your plan, but if want to limit them to stealing the galaxite, then you may need some obstacles to taking over
o Thief is spelled with the 'i' first
OMA4 Sniper
o Interesting basic level.
OMA5 Arising
o Story line is great
o The battle seems to end too quickly
o Seems like if Andy is king, he ought to get or be able to take over yellow structures. Don't know if that's possible.
|
|
Joshuaiscool
Semi-frequent Poster

Joined: 20 Aug 2009 Posts: 35
|
Posted: Wed Sep 30, 2009 7:40 am Post subject: Great mission |
A lot of the missions I see are poorly set out with no objective or title but this one was great. Even better than my own,  Five levels even a tutorial at the start. Kept me entertained except for the wear down
money bit in 1 & 2. Takes at least 30 min in 8 times speed. My only complain is there are only five levels. great campain. By the way how do you make multiple levels? Please explain in detail. [/list]
|
|
- StarCraft II -
WI Forum Novice

Joined: 30 Mar 2010 Posts: 7
|
Posted: Wed Apr 28, 2010 9:13 am |
UGMC your probably not online anymore but i gotta tell ya your singleplayer mappacks are BOMB
|
|
kou
Die-hard Fan

Joined: 02 Jan 2010 Posts: 595 Location: Japan
|
Posted: Tue Feb 08, 2011 5:42 am |
I set Sticky.
kou (mod)
|
|
Read-only historical archive — rebuilt from the original phpBB 2 database.
Forum software © 2001-2008 phpBB Group. Posts © their respective authors.
Warfare Incorporated © 2003-2026 Spiffcode, Inc.