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CageDefense
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MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Sun Aug 01, 2004 11:35 am  Post subject: CageDefense

Description:
Twenty cells spawn units that attack your surveillance center. Protect it with towers! Survival Map.

Author:
MerlinustheTransport

History:
1.0 My Second mission.
1.1 Fixed the Ending.

Attachment:
CageDef.pdb (2.39 KB, downloaded 12464 times)

Last edited by MerlinustheTransport on Tue Aug 03, 2004 10:23 am; edited 1 time in total
Donw35
Semi-frequent Poster


Joined: 10 Jan 2004
Posts: 29
 Post Posted: Mon Aug 02, 2004 11:21 am  

Interesting level, unable to complete due to Bullpup out of range of tower and not moving..

Recomend that no bullpups spawn.
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Mon Aug 02, 2004 4:51 pm  

They were just for fun, but you weren't supposed to "complete" this, it's survivor. The spawns should keep coming, faster and faster until three groups per twenty seconds.
Donw35
Semi-frequent Poster


Joined: 10 Jan 2004
Posts: 29
 Post Posted: Mon Aug 02, 2004 6:16 pm  

oh, ok. well its stopped then.. and nothing is happening..
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Mon Aug 02, 2004 9:43 pm  

Gah! I'll try to fix it tomorrow.
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Tue Aug 03, 2004 10:24 am  

I kept the Bullpups, Dominions, and Corporate Raiders. All the Raiders now attempt to take over buildings and the Bullpups and Dominions go on a suicide rush just for fun..
BSlickOH
Developing Poster
Joined: 01 Apr 2004
Posts: 21
 Post Posted: Sun Aug 08, 2004 7:56 am  

Enemy units destroyed: 5812
Friendly buildings lost: 542
Credits acquired/spent: 1017749/727872
Elapsed time: 02:02:01

So when does it end? At this rate I think I'll run out of money in another hour or so.
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Sun Aug 08, 2004 9:13 am  

No end :P I might make one sometime.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Wed Aug 11, 2004 6:26 am  

Is this level like my Portal?
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Sun Aug 22, 2004 6:45 pm  

No, but you inspired me to make a surival map.

Its kinda like this.

XXXXX
XOOOX
XOOOX
XXXXX

You stay in the circle area and protect your surveillance center from being destroyed. The X's are spawn spots surrounded by pipes and they charge at your tower. Sometiems corporate raiders will attempt to go for your power plants to the right, so guard that too.

Why don't you play it yourself? I'm sure you could get a clearer picture then my explanation.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Tue Aug 24, 2004 5:26 am  

I did. I didn't live longer than a few minutes. Those pesky corporate raiders took over my HQ's, not my power generaters! To stop them, I had to build towers, but they were demolished as the enemy armies spawned right on top of them. What's the best anyone's done in this mission?
BSlickOH
Developing Poster
Joined: 01 Apr 2004
Posts: 21
 Post Posted: Tue Aug 24, 2004 5:47 am  

UGMC wrote:
What's the best anyone's done in this mission?


BSlickOH wrote:
Enemy units destroyed: 5812
Friendly buildings lost: 542
Credits acquired/spent: 1017749/727872
Elapsed time: 02:02:01

So when does it end? At this rate I think I'll run out of money in another hour or so.


:D

I quit playing after Merlinus said it doesn't end, but the level falls into a rhythm that isn't too hard to repeat. Although it does become boring (so an ending would be nice, Merlinus....).
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Tue Aug 24, 2004 1:54 pm  

Hmm..how bout armies of Cyclops spawning from all the cells every minute?
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Aug 24, 2004 2:20 pm  

Missions like this are always easy on .12x speed...

Like when I played portal! On regular speed i got really good but I never told anyone how well i did on .12. In fact, I did so good that I crossed the river and the game ended. Dammit.

Bottom line: Do x.12
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Tue Aug 24, 2004 3:57 pm  

Ha! You were warned.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Aug 24, 2004 4:29 pm  

Yea Yea yea... shut up. jk lol
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Thu Aug 26, 2004 5:05 pm  

Then lets make some games suitable to be played at 0.12x. Thats...approximately 1/8. So....make Portal with the portals opening and spawing 8 times faster. Ha!
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Thu Aug 26, 2004 6:05 pm  

ah crap!
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Thu Aug 26, 2004 8:54 pm  

And I tested your suggestion Verdagon... and I like what I see.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Sun Aug 29, 2004 4:45 am  

Yeah. You could go forever on .12 compression. Literally. I, personally, couldn't stand it!

Hey, Merlinus, why don't you make a high scores list, like for Portal?
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Sun Aug 29, 2004 8:15 am  

Dunno...my level needs more tweaking before I can do it.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Mon Aug 30, 2004 2:43 am  

Portal, as I released it, was only v1.0. This seems goods enough for it.
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Mon Aug 30, 2004 5:52 pm  

No the difficulty needs tweaking.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Tue Aug 31, 2004 2:52 pm  

I only got 200 kills before I died. I don't think I have the strategy yet. Dang corporate raiders take over my HQs, and I can't build towers fast enough. And when I build towers to stop the raiders, the attack units that spawn kill them. And then the HQ is vulnerable again. And there's 4 HQs to tend to. And you still have to focus on the center. Don't make it harder!
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Thu Sep 02, 2004 7:38 pm  

Well OK.

Something that I've been thinking about is that does anyone find it annoying to move the screen to the HQ and back to build?
hudra
Very Active User


Joined: 11 Jan 2005
Posts: 200
Location: In CHina
 Post Posted: Mon Feb 28, 2005 4:22 pm  

I do 2.0 speed and 1 thing make 1 hq to protect .
guitarist809
Veteran Member


Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Thu Mar 17, 2005 5:48 pm  

I play my game on 4.0x speed. (goes much faster that way)
hudra
Very Active User


Joined: 11 Jan 2005
Posts: 200
Location: In CHina
 Post Posted: Tue Apr 12, 2005 7:08 pm  

Hay whatever that gue said I killed 5000 peps but I have phisical proof here and im not even dead so i can finish it so I might be the best player in wi ever cuz no one finished it and I might
🖼 image no longer available
!HUDRA!
Mega-Poster


Joined: 28 Apr 2005
Posts: 460
Location: Big Bear California
 Post Posted: Sun May 01, 2005 9:45 pm  

Just switched to 8.0 its so fats I need all my hq to rebild by teh north west p;lace but its so easy make it harder plese make it so thers 20 hq to protecty comon give us some chalenge!