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Best Part of Authoring a Mission?
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dws90
Very Active User


Joined: 03 Mar 2004
Posts: 118
 Post Posted: Tue Jul 27, 2004 8:18 pm  Post subject: Best Part of Authoring a Mission?

My favorite part would have to be coming up with the story. If the level made itself after that, fine by me :D
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Tue Jul 27, 2004 9:16 pm  

Amen to that! Take the trickest, coolest, most convoluted set of triggers and write a mission based on them, and it's only a matter of time before somebody else figures them out and writes a similar one (and why shouldn't they?) and then what's to convince people to play your mission. A good story, however, is what really makes a mission great each time it's played. Well, that and a good layout. You gotta have a good layout, too, but my vote goes to the story.

Yeah, I know. I've written a grand total of what? Two missions, both with tricked-out, convoluted (but not necessarily good) triggers! :roll: Eh. I learned from experience. Now if I could just get time to finish that third mission.....
dancer402
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Joined: 12 Feb 2005
Posts: 294
Location: Monument CO
 Post Posted: Fri Feb 25, 2005 8:20 pm  

mine is adding galaxite where does that fall under?
guitarist809
Veteran Member


Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Mon Feb 28, 2005 8:58 pm  

I like playing the mission and then beating it so see what I like and don't like. :)
dancer402
Mega-Poster


Joined: 12 Feb 2005
Posts: 294
Location: Monument CO
 Post Posted: Fri Mar 04, 2005 4:42 pm  

I like beating it and have nothing that I dont like :lol:
guitarist809
Veteran Member


Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Sat Mar 05, 2005 3:41 pm  

lol.