Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

Triangulation
Author Message
dws90
Very Active User


Joined: 03 Mar 2004
Posts: 118
 Post Posted: Tue Jul 27, 2004 10:39 am  Post subject: Triangulation

In the ultimate act of defiance, Free Radicals forces are moving in on ACME's main base. Their goal is to deactivate an alien shield and capture Andy Whitmore.

Note: This is a two part mission. The first part contains the bulk of the operation, and the second part contains Warfare Incorporated's first ever true boss fight.

Author
dws90

History:
1.0: First Version, July 27th
1.1: Lowered difficulty, July 29th

Attachment:
Triangulation.pdb (8.85 KB, downloaded 15253 times)

Last edited by dws90 on Sat Jul 30, 2005 6:17 pm; edited 2 times in total
Jazz3D1
Semi-frequent Poster


Joined: 15 Mar 2004
Posts: 47
Location: Landover, Maryland
 Post Posted: Thu Jul 29, 2004 6:29 am  

I like the concept, but you are killing me with the spawning of the unit groups. I have not been able to develop a strategy to complete the first of the two missions. Is it actually possible?
dws90
Very Active User


Joined: 03 Mar 2004
Posts: 118
 Post Posted: Thu Jul 29, 2004 8:14 am  

I'm actually not sure it is... :o

I'll try beating it again soon and if I'm unable (more than likely) I'll change the groups to building.
BSlickOH
Developing Poster
Joined: 01 Apr 2004
Posts: 21
 Post Posted: Thu Jul 29, 2004 4:31 pm  

I managed to win the first mission (PITA, but possible). Second mission was really really easy.

Basically I had to build up three groups of forces, position them carefully, and then rush the pads simultaneously. The mission is over as soon as you occupy all three pads, so you don't have to sustain anything (and you won't be able to anyway, given the spawn rate). You can blow your way through and occupy one or two of them, then mass on the final ones and get the job done. Judicious use of Corporate Raiders helps a lot.

The spawning of the Bulpups was an interesting touch. Kinda mean, actually. :D
dws90
Very Active User


Joined: 03 Mar 2004
Posts: 118
 Post Posted: Thu Jul 29, 2004 5:12 pm  

Okay, I agree the spawning is a bit too much, so I've changed all unit groups to build, with the exception of the bullpups, who will continue to spawn, just for fun. To balance it out, ACME starts with quite a few more credits, and recieves some credits every 30 seconds. Again, just for fun. They also have a few more troop production plants.

As for part two, yes it is quite easy. Unfortunatly, there seems to be a limit on the amount of health any unit can have. I want Whitmore to be able to take on six FR Andys effortlessly, but Spiffcode didn't :D .
MerlinustheTransport
Established Forum User


Joined: 30 Jul 2004
Posts: 53
Location: At Home
 Post Posted: Sun Aug 01, 2004 7:21 am  

So....what happens when you set the health really high? Does the health bar overflow the unit grid?
Sakra Khan
WI Forum Novice
Joined: 07 Sep 2004
Posts: 1
 Post Posted: Tue Sep 07, 2004 12:42 am  Post subject: Triangulation missions

The first mission is actually possible - I've just finished after many attempts. The trick is to be able to get across the northern bridge, then it is easy.

The second mission is easy if units are positioned correctly.

Well done dws90, mission 1 was one of the hardest I've done!!
Omega5
Developing Poster


Joined: 06 Nov 2004
Posts: 22
Location: San Diego, California
 Post Posted: Mon Nov 15, 2004 5:10 pm  

How do you beat part 1. I cant seem to :oops:
Please reply
Anansi
WI Forum Novice
Joined: 17 May 2005
Posts: 4
Location: Gotham City
 Post Posted: Thu Jun 02, 2005 11:06 am  

How I beat level one:

I set up my command center SE from the base entrance, just above the mineral field. Then I quickly built 5 missle turrets and 2 gun turrets on the W side of the comand center.

I stationed my task force just south of the base entrance, in the mineral field. This leaves your bullpups free to mine the entire map except for the small deposit in the enemy base.

Build 8-10 bullpups and mine... mine...mine...

Build 2-3 more command centers near large mineral fields.

Build a huge attack force and destroy everything in the enemy base...


Level two I'm still working on...

-Anansi-
Anansi
WI Forum Novice
Joined: 17 May 2005
Posts: 4
Location: Gotham City
 Post Posted: Thu Jun 02, 2005 11:12 am  

Level 2 is easy once you figure it out.

Game over in 47 seconds...

-Anansi-
scoobie
WI Forum Novice
Joined: 17 Aug 2005
Posts: 6
 Post Posted: Mon Sep 19, 2005 9:39 am  

Anansi wrote:
How I beat level one:

I set up my command center SE from the base entrance, just above the mineral field. Then I quickly built 5 missle turrets and 2 gun turrets on the W side of the comand center.

I stationed my task force just south of the base entrance, in the mineral field. This leaves your bullpups free to mine the entire map except for the small deposit in the enemy base.

Build 8-10 bullpups and mine... mine...mine...

Build 2-3 more command centers near large mineral fields.

Build a huge attack force and destroy everything in the enemy base...


Level two I'm still working on...

-Anansi-


How in the world did you ever have time to do all this. The blues start attacking before I can even get a decent defense mounted let alone an offencive attack.

I really need some help here. It takes a huge force to even get in the gate and even then I'm only able to take out a few buildings before the whole army is whiped out.

Scoob
Brownfinga
WI Forum Novice
Joined: 02 Jul 2009
Posts: 1
 Post Posted: Thu Jul 02, 2009 9:07 am  

its bollax, what is the point of creating a game if it is impossible to complete, and i dont care how you did it, you must have tweaked it afterwards or before. To get in to the top right corner you are facing an impossible mission. I occupied two of the Shields but the Blues keep respawning - it also keeps respawning the Bullies - it would appear the Blue team has an infinite amount of money - while the yellows has to mine which eventually is all gone - then you cannot build enough fire power to take out the final shield - so again its a bs game and very frustrating - these games are meant to be enjoyable not a wind up