Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

"M" request
Author Message
dws90
Very Active User


Joined: 03 Mar 2004
Posts: 118
 Post Posted: Sun Jul 04, 2004 4:33 pm  Post subject: "M" request

A Fog trigger.

We have defog, why not fog?
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sun Jul 04, 2004 5:16 pm  

Awesome idea. Also, why can we see something when we're not there? It's completely illogical and limits what we can do with our missions...
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Mon Jul 05, 2004 3:47 am  

I guess your units scatter hidden cameras and bugs everywhere in the trees, grass, sand, or cliffs.

Yeah, I wondered why you could still see stuff when no one was around. I know I make to many references to AOE, but in that there is two types of fog: fog of war and just the regular fog. When you have a unit leave an area, the fog is gone and you can see the land, there is still fog of war that keeps you from seeing the enemy.
ajcross
Very Active User


Joined: 23 Dec 2003
Posts: 113
Location: Kansas City
 Post Posted: Mon Jul 12, 2004 9:46 am  

On color devices, I could see the Minimap turning grey for areas that you have no units.

It would definitely make counter strike tactics almost impossible. You don't know if they are high, low or in the middle. You would need a net of single units to display your land. The enemy could feint and take one of these out with just a few units. Then they strike deep and hard someplace else as you send reinforcements to that side.

Even nastier would be raiders quickly and easily taking over a string of buildings. They would easily live long enough to breakthrough to the next buildings.

It would definitely make the minimap painting processing more complex.

UGMC wrote:
I guess your units scatter hidden cameras and bugs everywhere in the trees, grass, sand, or cliffs.

Yeah, I wondered why you could still see stuff when no one was around. I know I make to many references to AOE, but in that there is two types of fog: fog of war and just the regular fog. When you have a unit leave an area, the fog is gone and you can see the land, there is still fog of war that keeps you from seeing the enemy.