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Multiplayer Win/lose triggers
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UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Thu Jul 01, 2004 4:40 am  Post subject: Multiplayer Win/lose triggers

Here are my ideas on how to set up multiplayer games:

If side 1 has 0 any unit, then loses
If side 2 has 0 any unit, then loses, and so on

and then, to win, if side 2,3,4 has 0 any unit, then side 1 wins
if side 1,3,4 has 0 units, then side 2 wins

Is this how it all works? What happens after a player loses? Are they given the option to keep watching?
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Thu Jul 01, 2004 12:21 pm  

Yep. You got everything right.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Fri Jul 02, 2004 4:20 am  

Good. I modified my multiplayer funpacks this way.