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UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Mon Jun 28, 2004 4:27 am Post subject: Click and Drag Cliffs and Rivers |
Wouldn't it be nice to just place cliffs by holding down a cursor and dragging it to form the cliffline? Same thing with rivers. If anyone has played Age of Empires I or II they will know what I'm talking about.
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Tue Jun 29, 2004 12:01 pm |
......
?
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UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Tue Jun 29, 2004 6:27 pm |
Never played Age of Empires I or II? In the level editor, you click on the terrain called "cliff." You drag it on the screen, and it automatically makes a cliff appear where you dragged the line. It connects up and everything and is so much better than "printing" the cliffs on the screen.
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jubjub64
Established Forum User

Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Tue Jun 29, 2004 7:01 pm |
I think he is talking about using a kind of pattern stamp to draw the cliffline/river. It might not look as nice as the pre-drawn peices but it would make it more customizeable.
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UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Wed Jun 30, 2004 4:43 am |
Yeah. In the tile sets, there just arn't always the pieces you need to even completel a side or a loop. I've seen levels where the cliffs didn't match up because there was no way to myself.
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Wed Jun 30, 2004 1:07 pm |
Thats where bushes come in handy. Just pretend they link together, and cover the mess with bushes...
But it sounds like you're talking about a more flexible system, even though I can't underatand it. If it's more flexible, I'm all for it. Let's have a petition, telling them to change the terrainin systems!
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