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Maze Of Mirrors
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Bodisia
Developing Poster
Joined: 19 Jun 2004
Posts: 12
 Post Posted: Mon Jun 28, 2004 12:31 am  Post subject: Maze Of Mirrors

Please post your thoughts on this mission. Please let me know how easy/hard you found it and also if you found any glitches.....

:twisted:

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Last edited by Bodisia on Sun Jul 04, 2004 5:04 pm; edited 1 time in total
joshlerman
Established Forum User
Joined: 20 Jan 2004
Posts: 57
 Post Posted: Sat Jul 03, 2004 4:03 pm  

Hi,

The mission causes a fatal exception every time I begin it.....has anyone else experienced this?

Also, FYI the mission comes up as "untitled level" and is unnamed.


- Josh
joshlerman
Established Forum User
Joined: 20 Jan 2004
Posts: 57
 Post Posted: Wed Jul 07, 2004 7:15 pm  

The mission is working properly now.

I have enjoyed playing it, but after several attempts I am thinking it may be impossible to win.

I have navigated the maze and have come to a segment where I must successfully get past two towers on the bottom of the maze in the middle (positioned at about 11 o'clock from the crash area) -- neither of which can be destroyed -- but without enough time or health-level to get past them both and survive.

Has anyone managed to get past this?
Jazz3D1
Semi-frequent Poster


Joined: 15 Mar 2004
Posts: 47
Location: Landover, Maryland
 Post Posted: Tue Jul 13, 2004 1:10 pm  

Excellent concept...... I like the new idea that you came up with. Very original for this game.

Just like the previous post, I'm having the same problem. I have covered three fourths of the map and cannot enter the south west region due to the multiple towers near the crash site.

Is this an design error or user error?
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Wed Jul 14, 2004 3:56 am  

This level doesn't crash on me, fortunately. But I can't beat it, though. I think repairing should be turned off and have units there instead.
Bodisia
Developing Poster
Joined: 19 Jun 2004
Posts: 12
 Post Posted: Wed Jul 14, 2004 5:37 pm  

Thank you everyone for your comments, with regards to the difficult area at the lower area of the map. It is possible, i just finished testing it myself. It is very tricky, and there is no room for error but the level is not impossible. I am going to make some changes and repost the level soon.
BSlickOH
Developing Poster
Joined: 01 Apr 2004
Posts: 21
 Post Posted: Wed Jul 14, 2004 5:38 pm  

I beat the second (current) version of this map, but couldn't beat the first. I'll try it again to see how I did it.
joshlerman
Established Forum User
Joined: 20 Jan 2004
Posts: 57
 Post Posted: Mon Jul 19, 2004 4:28 pm  

I've tried and tried and STILL cannot beat this one -- anyone care to share some tips for getting past the cannons on the bottom of the screen?


Thanks,
Josh
Bodisia
Developing Poster
Joined: 19 Jun 2004
Posts: 12
 Post Posted: Mon Jul 19, 2004 7:09 pm  

I don't know what to tell ya, i just tried it again and i passed it. I guess i should considering i created it!! lol :lol: The part that i think your talking about is tricky but ya just gotta take your time. Make sure that your full of health before you make a run for it and just go go go... Good Luck!!
BSlickOH
Developing Poster
Joined: 01 Apr 2004
Posts: 21
 Post Posted: Tue Jul 20, 2004 1:27 pm  

joshlerman wrote:
I have navigated the maze and have come to a segment where I must successfully get past two towers on the bottom of the maze in the middle (positioned at about 11 o'clock from the crash area) -- neither of which can be destroyed -- but without enough time or health-level to get past them both and survive.

Has anyone managed to get past this?


Run past the first one. Stop halfway before second one. Heal.
Run past the second one. Stop halfway before coming back towards the first one again. Heal. Maybe save here, too.
Run past the first and third one. Stop before looping up for the second pass at the third one. Heal.
Run past the third one for the second time, and continue on your merry way.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Wed Jul 21, 2004 3:54 am  

Just a question--I know how this is a maze, but where's the mirrors?
Bodisia
Developing Poster
Joined: 19 Jun 2004
Posts: 12
 Post Posted: Wed Jul 21, 2004 8:09 pm  

LOL @ UGMC!! I'm surprised that your the first one to ask... I just thought that is sounded kinda cool.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Wed Aug 11, 2004 6:43 am  

I beat this level over vacation... very good! I managed to get to the power generators at the right, and they suffered for it. But, before when I shot the towers, they just repaired them. Does getting to an area drain their galaxite? Well, I'm glad it does.

Nice maze, filled with real dangers. Two liberators can kill Andy fast, if you fight them wrong. And since liberators can shoot over walls, better hope you've got a good straightaway to run down!

I met either an Andy or a Fox in the maze... was that really Fox himself? I killed him. All you have to do is stand still, and your Andy will take the first shot. The Fox/Andy will also take a shot, but when you shoot him the second time he's dead.

By the way, what's with the cyclops?

Very good level.
Bodisia
Developing Poster
Joined: 19 Jun 2004
Posts: 12
 Post Posted: Wed Aug 11, 2004 3:28 pm  

Thanks for the props!! I've been slowly working on a campaign but it's still a work in progress. I've also becomed severely addicted to Legacy. Hey UGMC, are levels 7 & 9 going to be fixed soon? Your campaign is fantastic but levels 7 & 9 throw a wrench in things.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Thu Aug 12, 2004 7:51 am  

I just remade level 7 with all new trigger... THE DANG THING STILL CRASHES!!! I'm going to have to completely remake the entire level from scratch, which may take a while. But I promise, I will get around to it sometime.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Thu Aug 12, 2004 7:51 am  

I just remade level 7 with all new trigger... THE DANG THING STILL CRASHES!!! I'm going to have to completely remake the entire level from scratch, which may take a while. But I promise, I will get around to it sometime.