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Two-sided galaxite processors
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UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Wed Jun 09, 2004 5:38 pm  Post subject: Two-sided galaxite processors

Have you ever noticed that the player at the top of the map (usually while playing against human opponents) always has the advantage of getting their bullpups to the processor first? It might not seem like much, but when first starting the game, your resources are vital. Later on when galaxite is running low and you have many bullpups they get stuck much more easily if they have to go around the processor to get to resources. A good solution would to have a double-sided processor that let vehicles in from either side. Then, multiplayer games would be just a little more equal.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Wed Jun 09, 2004 7:06 pm  

You're so right. I've noticed this too, and it gets more annoying every time. Maybe there can be something where there can be 4 different types, one facing each direction. When you build a processor, it makes the one with the direction pointing towards the center. That would make it equal, i think.