| Author |
Message |
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 07, 2004 3:01 pm Post subject: New World Campaign COMPLETE |
This is the same thing as EM1 Startup Costs, but the new topic name is the actual name of the campaign.
All nine levels of my new campaign. Andy has broken away and started his own company on a new planet called YPK-634 inhabited by friendly and enemy aliens, along with savage pirates. How will he cope in a world of his own?
Missions 6, 7, and 9 are bet versions. I have yet to fix the fact that 7 and 9 crashes, as well. Keep looking for updates!
History:
edited once (error in early level)
edited twice (compiled into campaign)
edited 3rd time (added level 4)
edited 4th time (added level 5)
edited 5th time 6-19-04 (added level 6 and 7 beta versions)
edited 6th time 6-23-04 (added level 8 )
edited 7th time 6-26-04 (added level 9)
edited 8th time 6-2-04 (modified levels 1-4)
Last edited by UGMC on Fri Jul 02, 2004 4:39 am; edited 9 times in total
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 07, 2004 3:10 pm |
gr... still froze up
Last edited by UGMC on Sun Aug 29, 2004 4:48 am; edited 9 times in total
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 07, 2004 4:27 pm |
I hate to fill in all my responses myself, but I have nearly completed level two of my campagin. Hopefully, I'll post it tomorrow. But, uh, just a question. Do I post this second level in a reply like this, create a whole new topic, or create a campagin download where both are downloaded at once?
I don't know how to do that last one, however. Someone teach it to me or something, please.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 07, 2004 4:44 pm Post subject: Here's mission #2 beta version |
note that that this link does not work anymore, because I don't know how to delete replies.
Last edited by UGMC on Wed Jun 09, 2004 4:29 am; edited 1 time in total
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 07, 2004 6:01 pm |
I'm getting rid of this link to keep this forum from getting cluttered up. For level two, just download them all at the "new world" download.
Last edited by UGMC on Sun Jun 13, 2004 5:51 am; edited 2 times in total
|
|
dws90
Very Active User

Joined: 03 Mar 2004 Posts: 118
|
Posted: Mon Jun 07, 2004 9:02 pm |
You should release each level in a seperate post (or in one PRC) for the benefit of people downloading from the Warfare website. Also, you can edit posts to update the version.
Just a tip.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Tue Jun 08, 2004 6:28 am |
I don't know how to edit them, but I would if I knew how.
|
|
dws90
Very Active User

Joined: 03 Mar 2004 Posts: 118
|
Posted: Tue Jun 08, 2004 4:50 pm |
*Points to edit button on the top right corner of the message box, next to "Quote"
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Wed Jun 09, 2004 4:22 am |
Thanks. I don't learn much very fast.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Thu Jun 10, 2004 4:57 pm |
Again, I am removing this download. You should know where to get it, at the top, with the other levels.
Last edited by UGMC on Sun Jun 13, 2004 5:52 am; edited 2 times in total
|
|
PhillipEarl
Mega-Poster

Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
|
Posted: Fri Jun 11, 2004 8:47 am |
First, open all the levels in your campaign in "M" at the same time. Simply compiling one of them will compile them all into the same file.
If you want the levels to play progressively, with the next level in order loading after the previous is won, you'll need to add a "load mission" action to your end mission/win trigger.
When you add that action, you'll be prompted to input a mission name. Input the TITLE of the desired mission (NOT the .pdb's file name)! You can see each mission's title by selecting the Level Properties. Input the same title that you see there in the "load mission" trigger, and you're set.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Wed Jun 16, 2004 4:42 am |
How is this campaign so far? Which levels are good, and which are bad? no one's really commented on it.
|
|
dws90
Very Active User

Joined: 03 Mar 2004 Posts: 118
|
Posted: Wed Jun 16, 2004 8:50 am |
Alright, I have played your first mission and although it seems to not be a real mission, I have some feedback that will help every mission.
1. Center the view over the original starting area at mission load. This can be done either using a trigger, or via the "Initial View" setting.
2. Having the name of the unit the player controlled for the mission being ANDY without having it be the actual Andy was very confusing. Change it to an eagle or something.
I liked the way you used Ecoms, and I'll play the remianing missions a bit latter.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Thu Jun 17, 2004 4:27 am |
I debated the Andy stuff too... I was thinking about saying that it was Unit one in an Armored Neo-Defense sYstem, but that doesn't really work now, does it? Can you think of another name that's relevant?
Maybe I'll replace him or get rid of him in later versions, but as for right now, I'd rather work on getting new missions made. Once the campaign is finished, I'll go back and make everything v2.0 with lots of upgrades, like setting the next mission and things like that.
|
|
dws90
Very Active User

Joined: 03 Mar 2004 Posts: 118
|
Posted: Thu Jun 17, 2004 6:47 am |
I've played mission two (I'm going to do this one at a time just to confuse people). Unique mission, but a few things.
-The Survalliance Center capture thingy is completely pointless, as far as I can tell. There isn't enough time to get anywhere without having your team gunned down by rocket towers as soon as red is hostile.
-I liked the capture building = special feature gizmo. Its a tactic used rarely.
-Don't give the tip about tricking the army at the top into the map. Let the player figure that out for themselves.
-I suggest you work on the triggers so that the army moves back and forth from the base to the hill. Once they leave, you can destroy the towers and leave. The army should realize they've been tricked and move back to their original spot, maybe after a bit of a delay.
-Difficulty is way too easy. I was able to finish without a single friendly casualty rather effortlessly. Make the unit groups bigger or something.
Overall, good mission.
Stay tuned for three!
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Thu Jun 17, 2004 3:13 pm |
Difficulty is always an issue for me... I tend to go too easy, not too hard. About the surveillence center thing, I thing I'll up the time some so at least you can get past the first two bases. I've been thinking of getting rid of Andy, too... he makes things too easy and confusing for the storyline. The army movement thing, I'll work on too. This was actually one of the hardest levels to make because it took so many triggers.
Once I finish the campaign, I'll make v 2.0's for everything. Look for those changes then.
|
|
Bodisia
Developing Poster
Joined: 19 Jun 2004 Posts: 12
|
Posted: Sat Jun 19, 2004 7:46 pm |
So far your series of missions is top notch!!  However mission 7 freezes my palm at mission load  , and mission 6 is relentless and could possibly be eased up a bit. It's way too hard  , for me anyway.
Keep up the good work!! 
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Sun Jun 20, 2004 8:20 am |
Yeah, I just played those two levels last night myself. Broadswords come in far too early in mission six, and the level crashes on me too at an ecom in the seventh level. I'll get around to changing that sometime.
|
|
Bodisia
Developing Poster
Joined: 19 Jun 2004 Posts: 12
|
Posted: Sun Jun 20, 2004 7:36 pm |
[color=red]I finally managed to beat level 6!!! That was tough!! You must move fast and sell almost all available buildings, only keeping HQ, Galaxite Processor, R&D & VTS. With a little luck you will be able to build an army that can toe to toe with all of the attacks that you will recieve. Once you are established you must make some corporate raiders and head south, taking over the entire base to the south. The level never actually ended, but everything was destroyed and i had my army at the max. The red team contined to spawn over and over from the location found in the SW corner. Great level, very challenging!!! My suggestion would be to not start the level with any bullops, instead just slow down the speed at which the enemy's attack from either side. That way people will have a chance to get somewhat established before the gong show begins......
|
|
Bodisia
Developing Poster
Joined: 19 Jun 2004 Posts: 12
|
Posted: Sun Jun 20, 2004 7:38 pm |
I finally managed to beat level 6!!! That was tough!! You must move fast and sell almost all available buildings, only keeping HQ, Galaxite Processor, R&D & VTS. With a little luck you will be able to build an army that can toe to toe with all of the attacks that you will recieve. Once you are established you must make some corporate raiders and head south, taking over the entire base to the south. The level never actually ended, but everything was destroyed and i had my army at the max. The red team contined to spawn over and over from the location found in the SW corner. Great level, very challenging!!! My suggestion would be to not start the level with any bullops, instead just slow down the speed at which the enemy's attack from either side. That way people will have a chance to get somewhat established before the gong show begins......
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 21, 2004 4:17 am |
I'm getting a sense of deja vu here...
Don't worry. I've accidentally repeated a reply before too. 
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 21, 2004 4:20 am |
Oh. For level six, did you wait a full hour? That's one of the victory conditions. The other, I think, is actually to kill every red unit at one time, not just the buildings. I decided that all buildings were incredibly vulnerable, and too easy later on, and I must have forgotten to change the text talking about that.
One last thing. Did the Qush pirates thing work? DId it even trigger?
|
|
Bodisia
Developing Poster
Joined: 19 Jun 2004 Posts: 12
|
Posted: Mon Jun 21, 2004 10:13 am |
The pirates trigger never worked, i had units on both pressure pads and they just kept commin'. Same goes for the red team, i destroyed every single building (except my own) and they also kept comming. Here is an interesting note for ya, the pirates come in a group and spawn non stop when that group is destroyed. However, there is a HRC on the far east side that, if destroyed will cause the pirates to spawn twice as fast from both sensor pads. If you just leave that building alone then you only have to deal with one group of Omni and one group of pirates at a time. I did not wait an hour, like i said the mission never really ended but i had full control of the land, until i ran out of money
Cheers!!
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Tue Jun 22, 2004 7:50 am |
Hmmm... very weird. I'm new with most of the triggers I used in 6 and 7, and don't understand them very well. The pirates spawning twice as fast... I have absolutely no idea!
|
|
Bodisia
Developing Poster
Joined: 19 Jun 2004 Posts: 12
|
Posted: Tue Jun 22, 2004 7:08 pm |
Hey UGMC, why don't you drop me an email so we can put our heads together and exchange mission ideas. you can reach me at bodisia69@hotmail.com. Look forward to hearing from ya... 
|
|
Tooks
WI Forum Novice
Joined: 20 Mar 2004 Posts: 6
|
Posted: Wed Jun 23, 2004 2:34 pm |
UGMC,
I have played and beaten missions 1 through 5...
but mission 6 is either too hard or impossible!
Interesting concept, yet i find it too difficult, as you can hold on until the galaxite in the area ends, but then u have nowhere to go..
A bug: once i am dead, their is no trigger to say i failed... it just keeps going on.
good set of missions overall
|
|
BSlickOH
Developing Poster
Joined: 01 Apr 2004 Posts: 21
|
Posted: Wed Jun 23, 2004 7:30 pm |
I was playing with mission 6 today, and decided that it wasn't winnable. I have been enjoying the mission pack so far, although it doesn't automatically trigger the next mission upon successful completion.
It took me a little while to figure out, but I can get established without too much difficulty, and one time even set up a second base in the north for mining ease. Discovered the pad before I got the ecom telling me what it was for. So, I set a unit on it, and went on about my business. Next thing I know, I'm getting the messages about the pirates, and my northern base is instantly being destroyed. Seems I had built on the spawn zone, so they just appeared and went nuts. So I tried again, setting up the northern base in a different place. Same effect. They must be spawning right on top of the pad. The vehicle that I placed there is toast almost instantly, and you just can't build vehicles fast enough to combat them. I haven't tried towers yet, but that would ultimately be a futile exercise in time vs. money, I think.
One bug is that you don't seem to have a failed mission trigger. They completely destroyed me, but the game kept going. I decided to let it play out as long as it wanted to. I watched wave after wave of pirates eventually destroy every red building I could see, and even some I couldn't. Then the pirate waves would always gravitate over to where the red vehicles were constantly spawning. The pirates could handle about two waves of red guys before being destroyed, and then a new wave would come down and try again. So, the game basically stalemated. I did, however, get ecoms at 1 hour, and the objectives indicated that I was successful. But the game still didn't end.
Oh, I seem to recall seeing an ecom saying something to the effect of the pirates wouldn't be coming anymore, but they still did. This might have been at the 1-hr mark.
I personally don't like the "enemies spawn forever" concepts that appear in these 3rd-party missions. At some point, the spawning needs to stop. I have resource limitations, so should the enemy. Particularly pirates. Set 'em up with huge budgets and 400 construction buildings, but their resources should still be finite.
Heh, my posts always sound so negative. I really do enjoy these missions. Good work! I'm looking forward to the remainder of the storyline.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Thu Jun 24, 2004 4:23 am |
Yeah, I've heard of a lot of bugs in missions 6. I used a lot of new triggers in that level, so it may take me a while to sort everything out. As I said, mission 6 is still beta. I'll check it out once I release my last level (hopefully today or tomorrow.)
|
|
BSlickOH
Developing Poster
Joined: 01 Apr 2004 Posts: 21
|
Posted: Thu Jun 24, 2004 9:57 am |
I just tried mission 7, and I'm getting a total freeze shortly into the mission. It has occured twice in row immediately following the message that tells me I won't be able to make anymore Dominions. Had to do a hard reset of my Clie both times.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Thu Jun 24, 2004 10:21 am |
Yeah. Mission 7 freezes up on my HP Ipaq 2215, along with the mission nine I am about to release. I don't know what triggers it; maybe it's just all the sides doing stuff at once. I think I'll ask a question about that in the mission authoring forums.
|
|
Tooks
WI Forum Novice
Joined: 20 Mar 2004 Posts: 6
|
Posted: Sat Jun 26, 2004 1:05 pm Post subject: mission 7 |
I have completed all the other missions, but mission 7 freezes my palm after the first ecom saying i cannot build any more headquarters.
Mission 6 was IMPOSSIBLE... wow, i think im bad at this...
i havent yet tried the next two missions.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Sun Jun 27, 2004 4:24 am |
Hm, mission 7 hates everyone!
I was informed that someone actually did beat mission 6, but I'm going to make it easier anyway.
By the way, mission 9 may also freeze your game up as well. It froze up my Pocket PC.
On a lighter note, how do you like the campaign so far?
|
|
Bodisia
Developing Poster
Joined: 19 Jun 2004 Posts: 12
|
Posted: Sun Jun 27, 2004 7:26 am |
Mission 9 also freezes at mission load. 
|
|
Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Sun Jun 27, 2004 1:34 pm |
UGMC wrote: On a lighter note, how do you like the campaign so far?
Awesome campaign, UGMC. I love the storyline and the gameplay, but maybe you should piece the levels together into a chain so we wouldn't have to select them manually...
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Jun 28, 2004 4:18 am |
Yep, that's what I plan to do once I get a few bugs fixed out of levels 7 and 9.
|
|
Donw35
Semi-frequent Poster

Joined: 10 Jan 2004 Posts: 29
|
Posted: Mon Jun 28, 2004 2:43 pm |
Mission 9 freezes on me as well...
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Tue Jun 29, 2004 6:35 pm |
I just got some information on why levels 7 and 9 freeze up that has to do with limits and such. I'll let everyone know when I get an update for these levels.
I also modified the first four levels of my campaign to make the better, but I havn't posted the changes yet.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Fri Jul 02, 2004 4:40 am |
Okay, the first four levels have been modified! Let me know how they are now.
|
|
dws90
Very Active User

Joined: 03 Mar 2004 Posts: 118
|
Posted: Mon Jul 05, 2004 10:08 pm |
During level 8, Andy always seems to die whenever I get the "nearing Osoto base" ECOMM, then I fail.
As for the freezing on levels 7 and 9, I think it is because there are two many units made for the device to handle.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Tue Jul 06, 2004 4:16 am |
So, do you think slimming down on the units will help? I'll try that, but I don't think that's it.
|
|
PhillipEarl
Mega-Poster

Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
|
Posted: Tue Jul 06, 2004 12:25 pm |
UGMC wrote: So, do you think slimming down on the units will help? I'll try that, but I don't think that's it.
I froze up a level the other day that I was working on. The problem there was that I had a trigger that ordered the creation of unit groups that didn't exist any more. I had deleted the unit groups and forgotten to change the trigger!
Maybe you've got the same problem?
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Wed Jul 07, 2004 4:07 am |
Good idea; I'll check that out sometime.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Sun Jul 11, 2004 1:21 pm |
Good news! Crakerz has told me some things that may be freezing up levels 7 and 9. As soon as possible, I'll change them so they can be played!
|
|
xath
WI Forum Novice
Joined: 01 Aug 2004 Posts: 2
|
Posted: Sun Aug 01, 2004 5:18 pm |
The fixed levels 7 and 9 don't overwrite the original, they just make another copy of them, which is confusing. Is there any way to fix this?
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Wed Aug 11, 2004 6:31 am |
I let them alone deliberately, because they are beta bugfixes. No use changing the campaign yet.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Aug 16, 2004 5:29 am |
All right, today I'm going to rewrite level 7 COMPLETELY!!! I realize my "bug-free" level STILL freezes up!!! I don't want to have to rewrite 9, though, so SPIFFCODE, PLEASE HELP!!!
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Mon Aug 16, 2004 10:41 am |
GAAAAAAAAAAAAAAAAAAAAAAHH!!!! I completely remade level 7, from scratch, and guess what? It freezes up when I test it. That was a waste of an hour. I'm getting frusterated here, I need professional help.
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Tue Aug 17, 2004 10:41 am |
Hey! You actually can play the levels that freeze up! Check out my post in the mission authoring section about Level Freezings Remedy!!!
|
|
HawkMan98
WI Forum Novice
Joined: 20 Oct 2004 Posts: 1 Location: Silicon Valley
|
Posted: Wed Oct 20, 2004 9:30 pm Post subject: The Seige mission is impossible? |
I've tried everything I can think of to try to beat this mission, but have been unsuccessfull. Can you give me a hint? I run out of money and troops and watch my base get destroyed every time. I've even tried a money cheat, but I still can't keep ahead of the reds and teals. If you want to know how to do the money cheat, let me know and I'll tell you how to do it. I know that there is at least one of those replicator pressure points in the map (northwest corner),. Is that siginificant?
|
|
UGMC
Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
|
Posted: Sat Oct 23, 2004 6:31 am |
Uh... which level? Level 6? No one has beaten that, I believe. I stopped making updates for my campaign a long time ago when I stopped playing Warfare. I might get back to it if Spiffcode were to actually try and fix the levels I sent them that always freeze up. So far, they haven't responded for over a month.
|
|
fordse
WI Forum Novice
Joined: 23 Oct 2004 Posts: 1
|
Posted: Sat Oct 23, 2004 6:37 pm Post subject: Not to be redundant... |
...but I agree with BSlickOH and others whose comments are similar. I love the concept and the mission pack overall, but level 6 is unreasonably difficult. I personally don't like the campaigns where I am bound by resource limitations but my enemies are not, and just keep spawning and spawning, especially when they are spawning immediately after the current wave is destroyed.
Other than this, excellent idea and really fun overall!
|
|
whimsicalchris
WI Forum Novice
Joined: 11 Jan 2005 Posts: 5
|
Posted: Fri Jan 28, 2005 8:45 am |
Super stuff, suffering on level 6 mind
Got any more missions in the pipeline ?
|
|
addicted to wi
WI Forum Novice
Joined: 19 Mar 2006 Posts: 2
|
Posted: Sun Mar 19, 2006 9:52 am Post subject: Sequel |
Any chance you will be making a sequel to this campaign?
It was awesome, but several levels seem to freeze up when loaded (e.g. level 7)
|
|
dlamet
Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
|
Posted: Fri Nov 14, 2008 2:17 pm Post subject: Feedback |
Pretty good series.
EM1: Nothing going on. Perhaps add a challenge here.
EM2: Good level
EM3: Again, not too much challenge.
EM4: Good, creative design. Fun level
EM5: Good level.
EM6: Great level. This one was fairly tough. I did manage to get guys on the pads & keep them for a few cycles, but neither the OMNI nor Pirates ever stopped replicating. What's the exit criteria?
EM7: Good level.
EM8: Decent story, but too easy, other sides neutralize each other
EM9: Good level, but make it much harder
|
|
Read-only historical archive — rebuilt from the original phpBB 2 database.
Forum software © 2001-2008 phpBB Group. Posts © their respective authors.
Warfare Incorporated © 2003-2026 Spiffcode, Inc.