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Allies back to enemies
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UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Mon Jun 07, 2004 2:35 pm  Post subject: Allies back to enemies

How do you set your allies to turn back into enemies? In the level I am building, there is a "jam" where the enemy doesn't know that your are bad for 50 seconds. However, I don't see an action that makes allies enemies. Does anyone have solutions or work-arounds to this?
PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Mon Jun 07, 2004 3:17 pm  

If side2, for example is allied with side1, and you want them to suddenly turn on side1, then implement an allies trigger that allies side2 with side2. That will do it.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Mon Jun 07, 2004 4:32 pm  

Okay, thanks! I guess that means when you set a side to have allies, better do it all in one list, because that's the big, updated list of friends and foes!

Thanks to you, I can release my second campagin level tonight!
ajcross
Very Active User


Joined: 23 Dec 2003
Posts: 113
Location: Kansas City
 Post Posted: Tue Jun 08, 2004 8:42 am  

The Set Allies action resets all Allies/Enemies for the specified sides. I had different triggers set different ally/enemy relations. I had a problem that you have to set ALL necessary allies needed every time you use this command.

Stupid ally would start fighting me when it was supposed to start fighting the enemy. Grr.