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Army Formations
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UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Thu Jun 03, 2004 6:36 pm  Post subject: Army Formations

It's incredibly annoying when your army goes marching in... one by one, and in turn getting slaughtered. Anyone who is on the defensive has an advantage, because they don't need to move to form the maximum firepower wall formation. It would be better to have army travel in nice blocks, and be able to put more important units in back such as the cyclops.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Thu Jun 03, 2004 10:20 pm  

I totally agree. There's nothing more annoying than a one-by-one parade of units walking into death. I find that a good strategy is to just make the wall, right out of their range and then send a unit a little further to start the battle.
jubjub64
Established Forum User


Joined: 27 Apr 2004
Posts: 54
Location: Houston, Texas
 Post Posted: Fri Jun 04, 2004 11:55 am  

What if there was an option to select different formations?! Like after you drag the selection box over some 10 soldiers there was an option to form them into a block formation or a half circle formation! A outline of the formation could pop up and the troops could fill the "mold" of the formation.
vw_bugg
Developing Poster
Joined: 07 Sep 2003
Posts: 14
 Post Posted: Fri Jun 04, 2004 1:40 pm  

That would be nice. There is nothing i hate more than "The Parade of Death"
Wraith
WI Forum Novice
Joined: 15 Jun 2004
Posts: 1
Location: Twin Cities, MN, USA
 Post Posted: Tue Jun 15, 2004 10:57 pm  Post subject: I agree

Think StarCraft

Attack-move as default

Better to make hold postion, keep moving, and attack-move, but at least make the default to attack while in motion
ajcross
Very Active User


Joined: 23 Dec 2003
Posts: 113
Location: Kansas City
 Post Posted: Wed Jun 16, 2004 8:41 am  Post subject: Re: I agree

Wraith wrote:
but at least make the default to attack while in motion


This has been brought up before. There are certain scenarios and tactics that require you to move into or past the enemy. For instance, Andy can run past a gatling tower and survive if he runs straight through. But, he will die if he stops to return fire. So, the developers sided with human units move to the target destination without returning fire.
x187
Developing Poster
Joined: 11 Sep 2004
Posts: 21
 Post Posted: Fri Sep 17, 2004 10:17 am  

i think that ur ppc is cheating CHEATER but nice thought if we can put units in formations the destruction will be MORE MUHAHAHAHAHA
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Sep 17, 2004 7:05 pm  

I think just an option would be nice, like if we hold the destination tap down for two seconds, then its move. if we tap fast, then it's attack.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Sat Sep 18, 2004 6:01 am  

Or, like in Age of Empires, Pocket PC (Yes, I am always bringing that game up,) a small menu bar appears at the bottom of the screen with "hold ground." Warfare could have options like "block formation," "line formation," and maybe even "no formation." Then, there would be the same bar, a distance apart, "aggressive stance" (where the units do attack back at building), and "passive stance" where they go right by, taking the damage.