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Random Deathmatches
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UGMC
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 Post Posted: Thu Jun 03, 2004 6:31 pm  Post subject: Random Deathmatches

Like in Age of Empires, it would be great to have a little map generater that places a custom numer of bases in a certain-sized map with custom-amounts of galaxite and custom-alliances. I love customizing every aspect of the game, and when you get all your customization on a map that is never the same twice... cool!
UGMC
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 Post Posted: Wed Jun 09, 2004 4:31 am  

Come on... doesn't anyone want this?
PhillipEarl
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Joined: 12 Jan 2004
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Location: Charlotte, NC
 Post Posted: Wed Jun 09, 2004 5:25 am  

What, you're saying you want to specify a deathmatch game, have WI generate a random map, complete with terrain, where you specify how much galaxite, how many bases, and who fights who?

Given the limited ammount of processor power on a handheld device and the nature of map building in the mission editor, I just don't think it's possible.
moveit124
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Joined: 12 May 2004
Posts: 76
 Post Posted: Wed Jun 09, 2004 1:26 pm  

Don't you ever notice in Age Of Empires you really cant have anything running in the background to play with it? It sucks im using a Dell Axim x5 with a 400 mhz and 64 mb of ram and i still have to close everything in the background or else i dont get to play. If we were to keep adding little things like this we would end up having a slow game. I just dont think its such a great idea for this and we can just use custom levels in and we could do almost the same thing... I agree with Phillip
UGMC
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 Post Posted: Wed Jun 09, 2004 5:33 pm  

I can run AOE on my Ipaq 2215 with still other programs running. I'm sure that a smaller game like WI can do the same. AOE takes about 20 MB to download, and as far as I know this only took 5.
Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA
 Post Posted: Wed Jun 09, 2004 7:00 pm  

UGMC i think it's a great idea. But seeing how improbable it is, it might not be wise to even try. Wouldn't we rather have the programmers work on something better, like air units?

Not that we can control them, but still it's really improbable.
moveit124
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Joined: 12 May 2004
Posts: 76
 Post Posted: Thu Jun 10, 2004 1:48 am  

Now that i think about it... It is my pocket pc i need to soft reset,,,
UGMC
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 Post Posted: Thu Jun 10, 2004 4:48 am  

No, Verdagon, I think this would be almost a prime feature. When I first bought this game, I expected there to be some random deathmatch games. Well, at least there is a level editor out!
Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA
 Post Posted: Thu Jun 10, 2004 3:53 pm  

Well let's agree to disagree.

Here's an alternative though. How about there are ten or so different deathmatch maps, and one is chosen at random, and places are chosen at random?

And yes, I'm glad that there's a level editor too!
UGMC
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 Post Posted: Fri Jun 11, 2004 4:08 am  

That would be better... as long as the computer had AI to actually build buildings and towers to form their own base and could also start from just a dominion.
UGMC
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 Post Posted: Thu Jun 17, 2004 5:16 pm  

I was reading some forum just a second ago... do "Skirmishes" mean the same thing as deathmatches like the ones I talked about?
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Thu Jun 17, 2004 9:37 pm  

Yeah, they're the same. Maybe we should have a melee mode, where it's a free for all with computers. Like a free for all between two computers and two humans.

YEAH! I SHOULD MAKE MY AI LEVEL LIKE THAT!!!
...another item on the checklist then...
UGMC
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 Post Posted: Fri Jun 18, 2004 4:12 am  

You mean like a multiplayer level where two teams work together to destroy the enemy computer's bases? I've tried that before, but I had to many problems with determining who was human/computer (like in the human-computer multiplaye forum I posted no one responded to). But I'm sure you'll have better luck!
Verdagon
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 Post Posted: Fri Jun 18, 2004 1:27 pm  

Not really... Just one computer versus one computer versus one human versus one human. The computers will have AI.
UGMC
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 Post Posted: Sat Jun 19, 2004 4:11 am  

Well, IF the computers had great AI, that would work. Whenever I start them out with a whole bunch of units, they automatically switch to human for some reasonl
Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sat Jun 19, 2004 10:33 am  

Sounds like a bug...

Maybe you can work around this by just creatingthe units with triggers, after the game starts?
UGMC
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 Post Posted: Sun Jun 20, 2004 8:13 am  

I can make the units, just not the buildings.