UGMC Mega-Poster Joined: 03 Jun 2004 Posts: 348 Location: my own little world
Posted: Thu Jun 03, 2004 1:57 pm Post subject: human-computer multiplayer level issues
I have a question, if anyone can answer it. I have the new version of the level editor (the ones that makes multiplayer maps), and am wondering how you make player 1 and 2 human, the second player being optional, and a computer 3rd player that has a fully functioning base already that the humans team together to destroy. When I tried this, all 3 players automatically went to "human," also making the required number of players exactly 3.
I do have player 1 and 2 set on the level editor as human and the third as computer, so I know that isn't a solution. Can anyone help me?
Oh, and by the way, can you make it so that if a side is not human, it automatically goes to computer? I tried to make a four-player deathmatch, which would have used this philosophy, but... the weird big I talked about earlier made the level go bad.
Let me know if anyone has answers!
joker99 WI Forum Novice Joined: 28 Jan 2005 Posts: 8
Posted: Sat Jan 29, 2005 12:51 pm Post subject: question on your post
how did you download the lastest version of m? please let me know