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human-computer multiplayer level issues
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UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Thu Jun 03, 2004 1:57 pm  Post subject: human-computer multiplayer level issues

I have a question, if anyone can answer it. I have the new version of the level editor (the ones that makes multiplayer maps), and am wondering how you make player 1 and 2 human, the second player being optional, and a computer 3rd player that has a fully functioning base already that the humans team together to destroy. When I tried this, all 3 players automatically went to "human," also making the required number of players exactly 3.

I do have player 1 and 2 set on the level editor as human and the third as computer, so I know that isn't a solution. Can anyone help me?

Oh, and by the way, can you make it so that if a side is not human, it automatically goes to computer? I tried to make a four-player deathmatch, which would have used this philosophy, but... the weird big I talked about earlier made the level go bad.

Let me know if anyone has answers!
joker99
WI Forum Novice
Joined: 28 Jan 2005
Posts: 8
 Post Posted: Sat Jan 29, 2005 12:51 pm  Post subject: question on your post

how did you download the lastest version of m? please let me know :)